NEW!!!
SLCC Education track transcripts now available.
If by any chance you’ve seen last year’s
proceedings, then the first thing you’ll notice
about this volume is the size – almost three times
the size of last year’s. read more
NECC HIGHLIGHTS
EDUCATION IN SECOND LIFE:
Many of the presentations at NECC this year
featured
read more
Latest News from THE
Journal: The Teen Grid: Bringing Your School
into Second Life
Second Life, which offers an
virtual world complete with avatars to represent
human visitors, has intrigued some educators
Global
Kidsand the MacArthur Foundation have partnered to announce a new nonprofit
and philanthropic theme for the third annual Second Life Community
Convention
...
read more
GEOWORLD
The GeoWorlds Project is an innovative integration
of collaborative virtual learning environments and
problem-based pedagogy to engage students in
... read more
The first annual Second Life Best Practices Conference
was
held on Saturday, May 26, 2007 on ISTE Island in
Second Life.
read more
NOAAhas arrived in Second Life, and
they brought all the fun and excitement you have
naturally come to expect from...
read more
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BREAKING NEWS!
GLOBAL KIDS AND PARTNERS TO LAUNCH NON-PROFIT FOCUS AT
TOP CONVENTION
ON VIRTUAL WORLDS
Global
Kids and the MacArthur Foundation have partnered to announce a new nonprofit
and philanthropic theme for the third annual Second Life Community Convention
(SLCC), to be held August 24-26 in Chicago. In conjunction with the event, a
series of research and how-to papers will be published this fall. "With
inhabitants skyrocketing into the millions, it is only natural that some of
the million-odd nonprofits in the US might ask questions about their new
role" noted organizer Barry Joseph of Global Kids.
SLCC is currently the largest gathering of people interested in one the
most rapidly growing online worlds - Second Life. The funder behind the
effort is the John D. and Catherine T. MacArthur Foundation, which
views the new SLCC work as one of the next steps in the Foundation's
year-long exploration of the role of philanthropy in virtual worlds. The new
focus for SLCC builds on Global Kids' path- breaking educational programming
in that environment. For the conference portion, a new event thread will
weave between all four tracks: business, education, social and machinima
(digital animation created in gaming environments).
For each track, a panel will be developed that focuses on how non-profit
organizations are utilizing virtual worlds to extend their mission and
reach. The panels will feature: - Education keynote Connie Yowell, Director
of Education at the MacArthur Foundation, will address the importance of
virtual worlds or informal learning and its nonprofits. -
Philanthropy funders, including foundation, corporate and government
organizations who are supporting work in virtual worlds, such as the
MacArthur Foundation and Learn and Serve America, will discuss the role of
philanthropy in virtual worlds. -
A panel on Best Practices in Bringing Non-profits into Second Life
including such organizations as the University of Southern California,
UNICEF, the United States Holocaust Memorial Museum,dealist.org and
TechSoup. -
A teen-led mini-machinima festival, in which teens from two non-
profit programs will showcase their work using Second Life to make
animated movies about social and global issues.
An Educational Non-profit's History of the Teen Grid: Global Kids'
Adventure in Best Practices.
Following SLCC, two papers will be developed by Global Kids. The first
will analyze the education track and be titled The Virtual Worlds for
Learning Roadmap, while the second will analyze the non-profit thread. The
John D. and Catherine T. MacArthur Foundation is a private, independent
grant making institution dedicated to helping groups and individuals foster
lasting improvement in the human condition. MacArthur's $50 million digital
media and learning initiative aims to help determine how digital
technologies are changing the way young people learn, play, socialize, and
participate in civic life.
More information is available at
www.macfound.org or
www.digitallearning.macfound.org.
Global Kids (globalkids.org) is a world leader in using virtual worlds for
education. Over the past year and a half, with the generous support of the
John D. and Catherine T. MacArthur Foundation, Global Kids has received
national recognition for its innovative use of virtual worlds for education
about global issues and civic engagement. In February 2006, Global Kids
launched GK Island, becoming the first non-profit to build land within the
Teen Second Life grid.
Since then, Global Kids has used Teen Second Life to solicit essays on
young people's relationship with digital media; conducted an intensive
summer camp in which youth learned about and took action on critical global
issues; organized a collaborative program with UNICEF to educate youth about
an international agreement, A World Fit for Children; brought in guest
speakers, such as Mia Farrow discussing the genocide in Darfur; and involved
youth in ongoing leadership development programming.
This work is detailed on the blog HolyMeatballs.org.
Global Kids work in Second Life builds upon its more than 15 years of
experience in youth leadership development and international affairs
education, as well as its role as a national leader in using serious online
games for educational purposes. Global Kids' Second Life programs offer
young people a world in which their characters can take part in myriad
workshops and games that educate them about major world issues and events,
from the International Criminal Court to global warming and child labor,"
says Carole Artigiani, Global Kids Executive Director. "Players learn how to
communicate, collaborate, negotiate, and mobilize their peers for social
change. We are excited to organize this component of the conference and
bring greater attention to the potential that virtual worlds hold for the
nonprofit community as a whole."
Founded in 1989, Global Kids' mission is to transform urban youth into
successful students and global and community leaders by engaging them in
socially dynamic, content-rich learning experiences. Through its leadership
development and academic enrichment programs, Global Kids educates youth
about critical international and domestic issues and promotes their
engagement in civic life and the democratic process.
Through professional development initiatives, Global Kids provides
educators with strategies for integrating experiential learning methods and
international issues into urban classrooms. Over ninety percent of the high
school seniors who participate in Global Kids' leadership program graduate
from high school.
About Global Kids' Online Leadership Program (OLP)
Global Kids' Online Leadership Program, now in its sixth year, integrates
the use of the Internet into GK's leadership development and international
affairs programming. The OLP equips youth with the skills necessary to use
the Internet as a tool for research and social change and develops online
resources for educators and young people to promote civic engagement and
global literacy. Currently, the OLP is accomplishing these goals through
initiatives within two broad areas: youth-led online dialogues and the
development of socially-conscious games. The OLP has built strong
collaborative relationships with Microsoft, the NewsHour with Jim Lehrer and
the game design company gameLab, among others.