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NEW!!!
SLCC Education track transcripts now available.
If by any chance you’ve seen last year’s proceedings, then the first thing you’ll notice about this volume is the size – almost three times the size of last year’s.   read more

NECC HIGHLIGHTS EDUCATION IN SECOND LIFE:
Many of the presentations at NECC this year featured
                                     read more


Latest News from THE Journal: The Teen Grid: Bringing Your School into Second Life Second Life, which offers an virtual world complete with avatars to represent human visitors, has intrigued some educators  

                                      read more

 Global Kids and the MacArthur Foundation have partnered to announce a new nonprofit and philanthropic theme for the third annual Second Life Community Convention ...
                                 read more
 GEOWORLD The GeoWorlds Project is an innovative integration of collaborative virtual learning environments and problem-based pedagogy to engage students in ...
                             read more
The first annual Second Life Best Practices Conference  was held on Saturday, May 26, 2007 on ISTE Island in Second Life.
                           read more

 NOAA has arrived in Second Life, and they  brought all the fun and excitement you have naturally come to expect from...
                                read more


DISCLAIMER: The  creator of this collection is functioning as an agent and therefore is applying Fair Use Regulations to the content described herein.  Copyright applies to organization of content only and the creator makes no claim to ownership of content.


Organization of this content is presented as

Margaret Sheehy's

Final Project,

 Digital Libraries -

ILS-655-S71,

 Prof. Yan Quan Liu, Ph.D
SCSU 7/2007


Glossary of Second Life terms:


PLEASE NOTE:  Hyperlinks to some resources may take you outside of this collection and you will need to use the "back" button on your browser to navigate back..

Glossary of SL Land Terms Minimize

This glossary is an excerpt from the Second Life Knowledgebase glossary. In some cases click on the links after each entry to read articles in the SL Knowledgebase on related subjects.

 

 Agent:  The data representation of the current user. In general, the code uses “agent” to mean you and “avatar” to mean someone else. Identified by a UUID, usually called “agent_id” in the code.

 

Agni:  The primary SL grid to which users connect.

allocation
1) The total amount of land a resident/account can own or otherwise hold. Premium subscribers receive an allocation for 512m2 at no additional land use fees; 2) The total amount of land a group can own. A group cannot own land unless it has allocation equal or greater than the land size. Group allocation is donated by group members, who pay for the amount they donate (in addition to any land they themselves own) regardless of whether or not the group is currently using the allocation.
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 asset:  A data resource such as an image, sound, script, object, etc. Assets can be downloaded to the viewer or uploaded into a central asset store. Assets are identified by UUID and type. Types are in llassettype.h.

avatar: The graphical representation of a user. Implemented in the class LLVOAvatar on the viewer.

 

 ban
1) The act of explicitly forbidding entry. Landowners have ban tools to prevent certain residents (whom they specify) from entering their land; 2) To add someone to your ban list and thus eject them from your land; 3) (popular usage) The permanent removal of someone from Second Life. This can only be done by Linden Lab. Thankfully, most people who break the rules learn to behave well before this has to happen. Not to be confused with a suspension, which is a time-out of sorts.
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build
1) To create/make something out of primitives in Second Life; 2) An object comprised of 1 or more primitives; 3) An engineering term for a specific version of the Second Life (or other) software.
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bump
1) The act of pushing another resident, either by running into them, hitting them with a physical object, or using a scripted object to apply a force to them; 2) A projectile designed to push residents. These projectiles are usually named "bump". Improperly scripted bump objects can occasionally be seen littering no-script areas, as their scripts are disabled (thus preventing them from deleting themselves); 3) Adding a comment to a forum post to place it at the top of of the topic's list. Forum topics are sorted with most recent postings at the top of the list. Bumping an old post can get it back to where people will notice it, often done when the post has fallen off the first page.
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child: (Need a clear definition of "child"; this should include both "child agents" as referenced in How to Read 1.7 simulator Stats for instance, and other apparently subtly different definitions, as in "Your attachment is a child of your avatar which is in turn a child of the thing you are sitting on," in sitting)

 

community standards
The community standards contains the "Big Six" guides for behaviors expected of all resident in Second Life, including behavior in-world, on the secondlife.com website, and in the forums. All residents agree to adhere to the Community Standards and the Terms of Service when they create their account.
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contribution
An amount of land holdings a Second Life resident voluntarily moves from their personal land use tier into their group's total allocation. Group contributions are added to the total amount of land that you own to determine your peak usage and land use tier.
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damage
Describes any region marked "Not Safe", where Second Life's rules of damage and death are in effect. Any scripted object can be set to damage avatars (usually by firing damage-enabled projectiles). An avatar that takes lethal damage is instantly teleported to their home location. The overwhelming majority of Second Life is not damage-enabled.
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deed
1) To give a parcel of land to a group. The group must already have enough group allocation to own the land; 2) To give an allocation to a group so it can own land. Usually done via the Owner Makes Contribution With Deed checkbox; 3) To give an object to a group. The object becomes the property of the group and can no longer be returned.
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derez
To remove (derez) an object from a sim within Second Life. This generally is done through deleting the object or taking the object into inventory.
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donate
1) To change ownership of something from yourself, to a group you belong to. Land donated to the group must be covered by the group's allocation. Objects donated to a group cannot be returned to you; if someone attempts to return a group-owned object, it will be deleted. Money paid to or earned by a group-owned land parcel or object enters the group's cash pool and is paid out to group members. 2) (as in 'donate box') An object that allows residents to right-click and Pay it. Unlike a vendor, a donate box performs no service for the person paying.
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dwell
This term has been replaced by the term 'traffic.' It refers to a system used by Second Life to determine how long a resident has been on a parcel.
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eject
To force a user to leave your property. Ejecting a user will cause them to be quickly teleported off your property and outside your property line. The user can come directly back on your property after being ejected.
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estate
Used by Linden Lab, some users, and Second Life's user interface to refer to island regions and their local preferences menu (such as sun position, ground texture, and other things that only effect that region). Estate controls (World > Estate... menu) are only available to private island owners. Users who own full regions connected to the main continent cannot use estate controls.
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Farm:

synonym for Grid.

 

Floater 

A dialog or window appearing in the user interface. Implemented in classes titled “LLFloater*”

 

FMOD  

Cross-platform audio library. Used to play decompressed sound effects and stream MP3 music to users on particular parcels. See FMOD.org.

 

ghost
An object that is no longer in Second Life 3d-space, but is still visible on at least one resident's client. You won't be able to interact with the object (you'll pass right through it), and you won't be able to return or delete it (since it doesn't actually exist). This is different than an object that is phantom, which is a deliberate object setting.
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grid
The world of Second Life is sometime referred to as a "grid" or "the grid". One grid is what other virtual worlds may call one world or one "shard". All visible islands and regions on a map are included in the term "grid".
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home
The location in-world your avatar considers the center of their Second Life existence. You can teleport directly home at any time by opening the World menu and choosing Teleport Home. You can change your login location so you always start Second Life at home. If you wander (or march) into a damage-enabled area, and are killed, your avatar will teleport home immediately (none the worse for the experience).
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island
A simulator / region that is detached from the main continent and only accessible by directly teleporting to it (i.e. "Cayman is an island sim."). Sometimes also used in the more general definition of the word, to refer to a small land mass surrounded by water.
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kick
1) The expulsion of a resident from another resident's land by the landowner. 2) The forced log-off of a resident from Second Life by an administrator. An administrative kick is usually followed by a time-out period, during which the kicked resident will be unable to log into Second Life.
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lag
1) The delay inherent to a connection between two computers on the Internet, especially an unusually long delay between a client and a server. 2) A delay or interruption in a network or Internet connection caused by slow response times and/or lost or missing data. 3) (technically incorrect but popular usage) Slow or jerky performace in a 3D application caused by an overworked processor, memory bandwidth, video card, or hard drive. 4) (technically vague popular usage) Any situation where part of the Second Life experience is not performing as desired.
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land baron
(popular usage) A resident of Second Life who owns a significant quantity of land, especially with the intent of selling it at a profit.
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land owner
A land owner is a resident who owns land--anywhere from a parcel to (multiple) estates.
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landmark
An inventory item that contains coordinates to a location in Second Life. You can mark the location on your map, and teleport there instantly.
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mature
Second Life uses a rating system for sims to let the user know what type of content/behavior to expect in that area. Mature or (M) regions may include (among other things) profanity, nudity, and sexual content. The Second Life Community Standards still apply in these areas, so discretion is still recommended.
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member
A resident of Second Life who belongs to a group, but is not an officer. Members receive a custom title and may have access to group-owned land or builds, but do not share the benefits and powers that officers receive.
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no-fly
Any land parcel that does not permit flying. You can fly through no-fly parcels, but as soon as you touch down and stop flying, you'll be unable to fly again until you exit the no-fly parcel. If you get really stuck, teleport somewhere else.
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parcel
A section of land within one region that is treated as one lot. All land within a parcel shares the same owner, prim limit, About Land settings, ban lists, etc. A person can own more than one parcel in a region, and it is possible (though unlikely) that a parcel is not contiguous. (In other words, some parcels are made up of two separate shapes.)
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peak usage
The maximum total amount of land a Second Life resident owned, at any one time, in a monthly billing period. To reduce possible exploitation of land ownership, Second Life bills land use fees based on peak usage; holding 4096 square meters for one minute costs the same as holding it for thirty days. Note that this amount always includes the resident's group contributions as well.
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PG
Second Life uses a rating system for sims to let the user know what type of content/behavior to expect in that area. PG areas can not contain nudity, sexual content, or profanity. The Community Standards apply to all PG areas.
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primitive
The basic building block of Second Life, also called a 'prim'. All in-world objects are constructed from primitives. A prim is a basic shape (such as a box, sphere, cylinder, etc.) that can be manipulated, stretched, cut, twisted, hollowed, and otherwise mangled into various forms. A builder can link a collection of prims together to form one cohesive object.
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region
A named area within Second Life, also commonly referred to as a simulator or a sim. Second Life is divided into square regions, each 256m on a side and assigned a name. The regions are aligned and assembled so that the borders between them are, for all intents and purposes, seamless. You can stand a one side of a region border, with your friend on the other. Despite the fact that the two of you are in different regions, you can chat freely, throw a baseball across, even drive a car back and forth, without interruption.
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resident
The term for a person who uses Second Life. This can refer to the user of the account as well as their inworld avatar. SL users are typically referred to as residents.
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simulator
A simulator or 'sim' is a square, named region of landmass that makes up part of the Second Life world. Despite what you may have learned from certain games, a sim in Second Life is a region of land, not an avatar or character.
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SLurl
SLURLs are direct teleport links to locations in Second Life. They are similar to a URL or an "address" in a web browser. When clicked from a browser, email , or other web-enabled application, it will open the Second Life client to the destination of the SLurl
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teleport
To instantly travel to a location (as opposed to manually walking or flying there). Residents can teleport via the map, with landmarks, or through invitations given by other residents.
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tier
1) One of Second Life's levels of land ownership and land use fees. Each tier has a monthly price (i.e. $5) and a maximum amount of land that can be held (i.e. 512 square meters). 2) (tier up) To make a land purchase that increases your monthly land use fees.
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traffic
A system used by Second Life to determine how long a resident has been on a parcel.
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user
A person who uses Second Life, traditionally called a 'resident'.
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Sources:

 

Glossary - Second Life Wiki

wiki.secondlife.com/wiki/Glossary

Glossary of SL Land Terms

This glossary is an excerpt from the Second Life Knowledgebase glossary. Click on the links after each entry to read articles in the SL Knowledgebase on ...
www.suzikiama.com/Home/GlossaryofSLLandTerms/tabid/62/Default.aspx - 115k -

 

 

 


 

Last Edited 09/02/2007


 

Certain materials are included under the fair use exemption of the U.S. Copyright Law and have been prepared according to the multimedia fair use guidelines and are restricted from further use.

Creative Commons License
This digital library collection is licensed under a Creative Commons License.


Organization of this content is presented as

Margaret Sheehy's Final Project,

 Digital Libraries - ILS-655-S71,  Professor Yan Quan Liu, Ph.D
SCSU 7/2007


©2007 MetaVersEd Ltd.


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