hild:
(Need a clear definition of "child"; this should include both
"child agents" as referenced in
How to Read 1.7 simulator Stats for instance, and other apparently
subtly different definitions, as in "Your attachment is a child of your
avatar which is in turn a child of the thing you are sitting on," in
sitting)
community
standards
The community standards contains the "Big Six" guides for behaviors
expected of all resident in Second Life, including behavior in-world, on
the secondlife.com website, and in the forums. All residents agree to
adhere to the Community Standards and the Terms of Service when they
create their account.
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contribution
An amount of land holdings a Second Life resident voluntarily moves from
their personal land use tier into their group's total allocation. Group
contributions are added to the total amount of land that you own to
determine your peak usage and land use tier.
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damage
Describes any region marked "Not Safe", where Second Life's rules of
damage and death are in effect. Any scripted object can be set to damage
avatars (usually by firing damage-enabled projectiles). An avatar that
takes lethal damage is instantly teleported to their home location. The
overwhelming majority of Second Life is not damage-enabled.
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deed
1) To give a parcel of land to a group. The group must already have enough
group allocation to own the land; 2) To give an allocation to a group so
it can own land. Usually done via the Owner Makes Contribution With Deed
checkbox; 3) To give an object to a group. The object becomes the property
of the group and can no longer be returned.
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derez
To remove (derez) an object from a sim within Second Life. This generally
is done through deleting the object or taking the object into inventory.
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donate
1) To change ownership of something from yourself, to a group you belong
to. Land donated to the group must be covered by the group's allocation.
Objects donated to a group cannot be returned to you; if someone attempts
to return a group-owned object, it will be deleted. Money paid to or
earned by a group-owned land parcel or object enters the group's cash pool
and is paid out to group members. 2) (as in 'donate box') An object that
allows residents to right-click and Pay it. Unlike a vendor, a donate box
performs no service for the person paying.
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dwell
This term has been replaced by the term 'traffic.' It refers to a system
used by Second Life to determine how long a resident has been on a parcel.
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eject
To force a user to leave your property. Ejecting a user will cause them to
be quickly teleported off your property and outside your property line.
The user can come directly back on your property after being ejected.
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estate
Used by Linden Lab, some users, and Second Life's user interface to refer
to island regions and their local preferences menu (such as sun position,
ground texture, and other things that only effect that region). Estate
controls (World > Estate... menu) are only available to private island
owners. Users who own full regions connected to the main continent cannot
use estate controls.
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Farm:
synonym for
Grid.
Floater
A dialog or window appearing in the user
interface. Implemented in classes titled “LLFloater*”
FMOD
Cross-platform audio
library. Used to play decompressed sound effects and stream MP3 music to
users on particular parcels. See
FMOD.org.
ghost
An object that is no longer in Second Life 3d-space, but is still visible
on at least one resident's client. You won't be able to interact with the
object (you'll pass right through it), and you won't be able to return or
delete it (since it doesn't actually exist). This is different than an
object that is phantom, which is a deliberate object setting.
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grid
The world of Second Life is sometime referred to as a "grid" or "the
grid". One grid is what other virtual worlds may call one world or one
"shard". All visible islands and regions on a map are included in the term
"grid".
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home
The location in-world your avatar considers the center of their Second
Life existence. You can teleport directly home at any time by opening the
World menu and choosing Teleport Home. You can change your login location
so you always start Second Life at home. If you wander (or march) into a
damage-enabled area, and are killed, your avatar will teleport home
immediately (none the worse for the experience).
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island
A simulator / region that is detached from the main continent and only
accessible by directly teleporting to it (i.e. "Cayman is an island sim.").
Sometimes also used in the more general definition of the word, to refer
to a small land mass surrounded by water.
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kick
1) The expulsion of a resident from another resident's land by the
landowner. 2) The forced log-off of a resident from Second Life by an
administrator. An administrative kick is usually followed by a time-out
period, during which the kicked resident will be unable to log into Second
Life.
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lag
1) The delay inherent to a connection between two computers on the
Internet, especially an unusually long delay between a client and a
server. 2) A delay or interruption in a network or Internet connection
caused by slow response times and/or lost or missing data. 3) (technically
incorrect but popular usage) Slow or jerky performace in a 3D application
caused by an overworked processor, memory bandwidth, video card, or hard
drive. 4) (technically vague popular usage) Any situation where part of
the Second Life experience is not performing as desired.
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land baron
(popular usage) A resident of Second Life who owns a significant quantity
of land, especially with the intent of selling it at a profit.
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land owner
A land owner is a resident who owns land--anywhere from a parcel to
(multiple) estates.
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landmark
An inventory item that contains coordinates to a location in Second Life.
You can mark the location on your map, and teleport there instantly.
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mature
Second Life uses a rating system for sims to let the user know what type
of content/behavior to expect in that area. Mature or (M) regions may
include (among other things) profanity, nudity, and sexual content. The
Second Life Community Standards still apply in these areas, so discretion
is still recommended.
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member
A resident of Second Life who belongs to a group, but is not an officer.
Members receive a custom title and may have access to group-owned land or
builds, but do not share the benefits and powers that officers receive.
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no-fly
Any land parcel that does not permit flying. You can fly through no-fly
parcels, but as soon as you touch down and stop flying, you'll be unable
to fly again until you exit the no-fly parcel. If you get really stuck,
teleport somewhere else.
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parcel
A section of land within one region that is treated as one lot. All land
within a parcel shares the same owner, prim limit, About Land settings,
ban lists, etc. A person can own more than one parcel in a region, and it
is possible (though unlikely) that a parcel is not contiguous. (In other
words, some parcels are made up of two separate shapes.)
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peak usage
The maximum total amount of land a Second Life resident owned, at any one
time, in a monthly billing period. To reduce possible exploitation of land
ownership, Second Life bills land use fees based on peak usage; holding
4096 square meters for one minute costs the same as holding it for thirty
days. Note that this amount always includes the resident's group
contributions as well.
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PG
Second Life uses a rating system for sims to let the user know what type
of content/behavior to expect in that area. PG areas can not contain
nudity, sexual content, or profanity. The Community Standards apply to all
PG areas.
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primitive
The basic building block of Second Life, also called a 'prim'. All
in-world objects are constructed from primitives. A prim is a basic shape
(such as a box, sphere, cylinder, etc.) that can be manipulated,
stretched, cut, twisted, hollowed, and otherwise mangled into various
forms. A builder can link a collection of prims together to form one
cohesive object.
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region
A named area within Second Life, also commonly referred to as a simulator
or a sim. Second Life is divided into square regions, each 256m on a side
and assigned a name. The regions are aligned and assembled so that the
borders between them are, for all intents and purposes, seamless. You can
stand a one side of a region border, with your friend on the other.
Despite the fact that the two of you are in different regions, you can
chat freely, throw a baseball across, even drive a car back and forth,
without interruption.
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resident
The term for a person who uses Second Life. This can refer to the user of
the account as well as their inworld avatar. SL users are typically
referred to as residents.
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simulator
A simulator or 'sim' is a square, named region of landmass that makes up
part of the Second Life world. Despite what you may have learned from
certain games, a sim in Second Life is a region of land, not an avatar or
character.
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SLurl
SLURLs are direct teleport links to locations in Second Life. They are
similar to a URL or an "address" in a web browser. When clicked from a
browser, email , or other web-enabled application, it will open the Second
Life client to the destination of the SLurl
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teleport
To instantly travel to a location (as opposed to manually walking or
flying there). Residents can teleport via the map, with landmarks, or
through invitations given by other residents.
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tier
1) One of Second Life's levels of land ownership and land use fees. Each
tier has a monthly price (i.e. $5) and a maximum amount of land that can
be held (i.e. 512 square meters). 2) (tier up) To make a land purchase
that increases your monthly land use fees.
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traffic
A system used by Second Life to determine how long a resident has been on
a parcel.
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user
A person who uses Second Life, traditionally called a 'resident'.
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