Welcome to the
MetaVersEd Ltd.
Digital Library for
K-12 Education in Teen Second Life
PLEASE NOTE:
Hyperlinks to some resources may occasionally take you outside of this
collection
and you will need to
use the "back" button on your browser to navigate back..

Contents...
Inside this collection you will find articles,
academic papers, machinima, images, reviews, blog entries, and popular
websites that address the topics surrounding K-12 education in Second
Life. Still in its infancy, Second Life education is emerging as an
important modern pedagogy and therefore the resources associated with this
evolution, be they anecdotal or academic, will greatly benefit those who
choose to explore the medium. The history, current implementation,
research, curriculum development, trials, successes, and failures
comprising the collective experience of the pioneers in Teen Second Life
educators are deserving of preservation and availability to all who seek
them. Wherever possible, permissions have been obtained for use in this
collection. (see
copyright and permissions page.)
.(Read
more)
Rationale...
Virtual simulations, multi-user virtual
environments, role-playing games, discussion boards, instant messaging,
and shared spaces are all infused into our students’ culture. These must
then be considered viable tools to foster student learning. Due to the
digitized delivery and students' generally positive response to
technology-based instruction educators are starting to realize the need to
teach this generation with the tools of this generation...(Read
more)
About MetaVersEd Ltd...
MetaVersEd Ltd. is a
consulting service founded by Peggy Sheehy and is dedicated to the
development of the proposal, design, creation and implementation of
meaningful virtual spaces and accompanying authentic curriculum for K-12
education in Teen Second Life.
(Read more)
The mission of
the MetaVersEd Ltd. Digital Library is to
further the educational and research objectives of the Second Life K-12
education community by collecting and disseminating technological
access to materials in a variety of digitized formats. Selection is
limited in its subject scope to those materials that apply to K-12
education on the Teen Grid of Second Life.
(Read
more)
What is
Second Life?
Second Life is a unique three-dimensional virtual world
that has been constructed by users through modeling tools, a scripting
language, and a functioning economy with a virtual real estate market.
When compared to other platforms, it is unique in the ease of use,
especially for content and scripting tools for interactive objects.
Educators are now purchasing and designing virtual learning spaces in
Second Life that will enable students to demonstrate knowledge and explore
concepts while using technology in a meaningful way. The virtual platform
is ...(Read
more)
Who Makes
Second Life?
Second Life is developed by Linden
Lab (LL), a company founded in 1999 and based in San Francisco. You can
read all about LL at
www.lindenlab.com.
Linden Lab provides the technology but the Second Life residents
themselves are the ones who really help shape the world and make it unique
...(Read
more)
PLEASE NOTE:
Hyperlinks to some resources may take you outside of this collection and
you will need to use the "back" button on your browser to navigate back..
Organization of this
content is presented as
Margaret Sheehy's
Final Project,
Digital
Libraries - ILS-655-S71,
Professor Yan Quan Liu, Ph.D
SCSU
7/2007
Chaser Brody's first visit to Ancient Ramapo
DISCLAIMER: The
creator of this collection is functioning as an agent and therefore is
applying Fair Use Regulations to the content described herein. Copyright
applies to organization of content only and the creator makes no claim to
ownership of content
|