PLEASE NOTE: Hyperlinks
to some resources may take you outside of this collection and you will
need to use the "back" button on your browser to navigate back..
About
View Machinima "Seriously
Engaging"
Back to top
written by Larry Pixel (aka Larry
Johnson)
The NMC Campus is an experimental effort developed to inform the
New Media Consortium’s work in
educational gaming. In early 2006, the organization made the decision
to create a space for experimentation in a virtual 3-D world and began a
search for suitable platforms, with a special interest in massively
multi-player environments.
Ultimately, Second Life was
chosen, and working with an advisory board drawn from its membership, the
NMC began designing a space within Second Life expressly to support
collaboration, learning, insightful interaction, and experimentation — and
to encourage exploration of the potential of virtual environments. (See
the
Concept document for the NMC Campus for additional background.)

The goal of the project was to create an immersive 3-D virtual
environment for higher education and museum professionals to interact,
collaborate, and experiment that would provide a low entry threshold for
newcomers, while simultaneously exploring the boundaries of what is
possible. The island was to have three main functions:
- to be a place for a variety of live events that use streaming video
and web content extensively;
- to be a place to showcase and access content from the NMC’s online
libraries;
- to be a place to experiment for both the owners/organizers, and for
participants.
Back to top
Once Linden Lab’s Second Life had
been selected as the platform for the effort, conversations began with the
company regarding the NMC’s hopes for the effort. Linden was very
supportive of the idea, and assisted by introducing the NMC to the major
developers of content within Second Life. A Request for Proposals was sent
to each of the major developers, and the
Electric Sheep
Company submitted the winning proposal.
The NMC purchased a “sim” from Linden in mid-February 2006, and work
began in earnest March 1, 2006.

The snapshot above, looking in the direction of what now is the
Spohrer
Welcome Center, shows the NMC Campus one week after Electric Sheep
began work. Terraforming had just been completed, and the initial objects
that ultimately would become the canals and buildings had begun to be laid
down.
The bulk of the work on the NMC Campus was completed on April 20, 2006,
and the moment was marked with an open house attended by more than 150
people.
(See the program). Graduate and other classes began being held in the
space soon after. These, and a variety of other events, meetings, and
tours were used as opportunities to experiment with supporting processes
and technologies to determine the best ways to support the space and the
people who use it.
The official opening of the NMC Campus was marked by a simultaneous RL/SL
event that took place June 9, 2006 in conjuction with the
NMC Summer
Conference. Immediately aftwerwards, the campus, which previously had
been kept “private” and was only available by invitation, was opened to
two new groups which could self-subscribe, and a self-registration system
opened on the
NMC
Campus Observer website, a blog set up to support the campus.
Now fully operational, the NMC Campus has been carefully
constructed to provide researchers and students dozens of prebuilt
settings for experiments in social interaction in 3-D space. Expressly
designed to encourage explorations both formal and informal, traditional
and nontraditional, real and surreal, and serious and playlike, the spaces
are flexible and will lend themselves to additional uses, yet to be
defined.
The campus has a variety of places for these interactions, from the
serious to the fanciful, each designed to support an optimal group size;
these range from 2 to more than 75. The campus also supports a wide
variety of traditional media, including posters, PowerPoint slides,
photographs, charts/graphs, videos, and weblinks, and these resources
continue to be added on a regular basis as a core component of the
project. All of these resources are available to NMC members who may wish
to bring classes to the campus for a visit, as part of a research project,
or for a full term. Complete details on using the campus are available on
the NMC Campus wiki.
Also available is the complete Second Life toolset of sophisticated
building tools and the
LSL scripting language, with which all of the NMC Campus and
Second Life has been created. These allow the creation of virtually any
simulated situation, process, or environment, and the incorporation of
sophisticated interactivity.
Back to top |