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NEW!!!
SLCC Education track transcripts now available.
If by any chance you’ve seen last year’s proceedings, then the first thing you’ll notice about this volume is the size – almost three times the size of last year’s.   read more

NECC HIGHLIGHTS EDUCATION IN SECOND LIFE:
Many of the presentations at NECC this year featured
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Latest News from THE Journal: The Teen Grid: Bringing Your School into Second Life Second Life, which offers an virtual world complete with avatars to represent human visitors, has intrigued some educators  

                                      read more

 Global Kids and the MacArthur Foundation have partnered to announce a new nonprofit and philanthropic theme for the third annual Second Life Community Convention ...
                                 read more
 GEOWORLD The GeoWorlds Project is an innovative integration of collaborative virtual learning environments and problem-based pedagogy to engage students in ...
                             read more
The first annual Second Life Best Practices Conference  was held on Saturday, May 26, 2007 on ISTE Island in Second Life.
                           read more

 NOAA has arrived in Second Life, and they  brought all the fun and excitement you have naturally come to expect from...
                                read more


DISCLAIMER: The  creator of this collection is functioning as an agent and therefore is applying Fair Use Regulations to the content described herein.  Copyright applies to organization of content only and the creator makes no claim to ownership of content.


Organization of this content is presented as

Margaret Sheehy's

Final Project,

 Digital Libraries -

ILS-655-S71,

 Prof. Yan Quan Liu, Ph.D
SCSU 7/2007

OHIO STATE UNIVERSITY ON TEEN GRID

PLEASE NOTE:  Hyperlinks to some resources may take you outside of this collection and you will need to use

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History of Ohio University's Second Life Campus

The adventure into Second Life has been exciting and full of educational advances. The Ohio University Second Life Campus History page contains information about how Ohio University came to be in Second Life.

Unbounded - Exploring the Potential of Technology Based Learning
Ohio University Without Boundaries: “Unbounded” is a space to share perspectives on innovative technology-based learning and best practices.

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Places to See

On the Ohio University Campus in Second Life, there are many astounding locations. Ranging from beautiful buildings, fun and educational games, to true works of art; there is plenty to see. The Ohio University Second Life Campus Places To See page details some of the best parts of the OU Campus.

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Stories about the Ohio University Second Life Campus

 

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Ohio University Second Life Campus Community Standards

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Designing Effective Learning Environment in Second Life

Figure 1. Virtual structures that resemble real-world buildings on Ohio University campus.
Figure 1. Virtual structures that resemble real-world buildings on Ohio University campus.

Three Ohio University units are designing a Second Life campus currently consisting of three virtual islands, including the “OHIO Outreach” and “Ohio University” sims on the Main Grid, and the “Ohio STEAM” sim on the Teen Grid. The blueprint was based around how best to serve traditional college students, adult and distance learners, high school students, and middle school students in a convenient and engaging fashion that would allow for both synchronous and asynchronous learning experiences. Our goal is to provide an attractive and engaging metaphor for Ohio University's beautiful real-world campus and extend Ohio University's mission into the synthetic world in Second Life.

On our Second Life campus, we are building both virtual buildings that resemble well-known brick-and-mortar buildings on Ohio University campus (examples in Figure 1) and futuristic virtual structures that may not even observe physical constraints of real-world buildings (examples in Figure 2). The former helps establish the identity of the Ohio University virtual environment, which local students can easily relate to because they can see the familiar landmark buildings. The latter allows our sims to be more functional and easier to navigate and manipulate because they were designed with the limitations of Second Life in mind.

Figure 2. A welcome center that does not resemble any real-world buildings on Ohio University campus.
Figure 2. A welcome center that does not resemble any real-world buildings on Ohio University campus.

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We are currently completing the construction of the virtual structures on our sims. Next, we will add both general-purpose teaching aids such as voting and survey tools and course-specific learning objects designed for particular course subjects to the Ohio University virtual campus. We believe that ultimately, it is the effectiveness and appeals of these teaching and learning tools that will bring instructors and students back to visit our virtual campus again and again.

We currently plan to open our Main Grid sims for public visit by the beginning of year 2007. The status of the Ohio University sims of 11/28/2006 is shown in Figure 3.

Figure 3. Ohio University sims in 2006.
Figure 3. Ohio University sims in 2006.
Figure 4. Ohio University sims as of March 26, 2007. (The seven sims with names that start with "Ohio".)
Figure 4. Ohio University sims as of March 26, 2007. (The seven sims with names that start with "Ohio".)

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Last Edited 09/02/2007


 

Certain materials are included under the fair use exemption of the U.S. Copyright Law and have been prepared according to the multimedia fair use guidelines and are restricted from further use.

Creative Commons License
This digital library collection is licensed under a Creative Commons License.


Organization of this content is presented as

Margaret Sheehy's Final Project,

 Digital Libraries - ILS-655-S71,  Professor Yan Quan Liu, Ph.D
SCSU 7/2007


©2007 MetaVersEd Ltd.


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