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Please note that some articles are available here in their full text version while others are links to their original locations. The Teen Grid: Bringing Your School into Second Life Second Life, which offers an virtual world complete with avatars to represent human visitors, has intrigued some educators. The popular graphical online world, with land, commerce, buildings, and social networking, seems to offer educational potential, but how to get started?By Linda BriggsTHE Journal 8/2007Full article HERE
Meet the New You: In Teen Second Life, librarians can leap tall buildings in a single bound and save kids from boring assignments—all before lunch By Kelly Czarnecki and Matt Gullett School Library Journal, 1/1/2007
Real Life Migrants on the MUVE. Stories of Virtual Transitions By Ross Perkins and Cathy Arreguin Learning & Leading with Technology | May 2007 Notes & Ideas: What Are You Implying About My First Life? Real Students, Virtual Space and Second Life
Submitted by
Christopher Watts on September 25, 2006 - 3:07pm.
Filed under: Essays | Teaching and Technology | Second Life | Virtual Space
I have been thinking quite a bit about
Second Life lately. And
yes, I have been spending a fair amount of time in Second
Life. There are some things about it that irk me. The name, for
example: it seems to imply that my second life, whatever form it
may take, is likely to be of higher quality than my “first life.”
I hope that is not the case. But there is also an incredible
potential there that keeps me coming back.
If you are unfamiliar with Second Life, I will try to give it to you in a nutshell: it is a massively multiplayer online virtual environment with over 300,000 users and a “real” economy, complete with a currency exchange and IP rights that extend to virtual property. What makes SL different from popular MMORPGs like World of Warcraft has to do with content. SL is not a game per se. There are no goals, points, or levels. Linden Lab, the company behind Second Life, relies on users to generate content and set their own goals. Users buy and sell land, goods, and services for Linden Dollars. (At the time of this writing, the exchange rate is $213 L per $1 US.) It is also possible for users to create games within SL; gameplay is restricted to certain areas. A number of individuals and groups are exploring the educational potential of Second Life. The New Media Consortium, with the support of the MacArthur Foundation, has purchased a private island in the virtual world of Second Life and has built a campus there. The campus is designed to accommodate groups of various sizes as the educational potential of virtual space is explored in a variety of ways. Visit the NMC Campus Observer for more. Every year at the end of the spring semester, St. Lawrence puts on a faculty development workshop called the May Faculty College. For one of the sessions, we thought it might be fun to show the faculty a technology that was out there, but that we had not figured out exactly how (or even if) it had a place in liberal education. So, I found myself demonstrating Second Life and the NMC Campus for a group of 60 or 70 faculty. And they went completely nuts. Some of them thought it was hilarious. Others thought it was magical. Still others thought it was pure evil. And they were all right. It is hilarious because my avatar—whose name is Walter—looks like me (only sexier), and we dress alike. It is magical because of the level of visual sophistication, and because it transcends geography. And it is pure evil because it can be used to escape from the world rather than to engage it. And that is a potential that we must take care to discourage. As I think about the negative reactions my demo received, I am reminded of some past mistakes that are still biting us: (1) We used to think of emerging educational technologies as tools that could potentially make our lives easier, and that has simply not been the case. New educational technologies can help us be more effective, but do not typically save us time or energy. This is an important distinction. Second Life is certainly not going to save anyone any time; it is probably not going to save anyone any energy. But I suspect there are many ways that it can and will be used to enrich liberal education. For example, many liberal arts colleges are in the midst of launching new visual literacy initiatives, and virtual environments like Second Life will have a role to play. (2) Sometimes we are seduced by the “cool” factor of new technologies rather than by their potential to transform learning. Second Life is unbelievably cool. I hope that, when the cool factor wears off a bit, I will still be as excited about its potential. But it is hard to know. This second point is one I brought up with the faculty group in my demo. It is important for faculty to see instructional technologists and early adopters approaching new technologies with a healthy mix of enthusiasm and skepticism. These groups - especially the technologists - cannot afford to be seen as salespeople. By the end of our session, faculty members were coming up with fantastic ways to make use of Second Life: staging crime scenes; prototyping sculptures; designing stage sets; bringing a level of visual interaction to distance learning that is currently missing. The following day, two senior faculty members approached me to tell me that they had had nightmares about Second Life the night before. It is not for everyone. And it is important to remember that our students are not all going to enjoy or even be comfortable using virtual environments. We can call them the Net Generation, but that does not make every one of them exactly the same. Still, Second Life has captured my imagination, and I look forward to figuring out the ways it fits within the enterprise of liberal education. As long as we manage to use it as a tool for engagement and not escape, I feel good about it for now. I hope others who are exploring related questions will weigh in here. In the meantime, I'm going clothes shopping for Walter.
More links to articles... Anderson Terry. "An Educator Discovers his Second Life." Virtual Canuck. http://terrya.edublogs.org/2006/07/17/an-educator-discovers-his-secondlife/ Great overview of many SL educational aspects with a nice eye to the history of virtual worlds, moos, muds, and technology.
Appel, Justin. "Second Life Develops Education Following." eSchoolNews Online Another basic introduction. You also can't read beyond page one without registering with eSchoolNews. http://www.eschoolnews.com/news/showstory.cfm?ArticleID=6713
Cohen, Kate. “Right Click to Learn” The Boston Phoenix Online http://thephoenix.com/Article.aspx?id=20561&page=1 General introduction to both SL itself and the general education possibilities. Briefly covers SL's use for long-distance education and features a mention of Sarah Robbins.
Kieran, Christopher. "Second Life and Google Earth are Transforming the Idea of Architectual Collaboration." Architectual Record Online http://archrecord.construction.com/features/digital/archives/0701dignews-2.asp A short article but significant for its discussion of a course taught at the Montana State University School of Architecture. Discusses effects of SL and Google Earth on the field.
Lamb, Gregory M. "Real Learning in a Virtual World." Christian Science Monitor Online http://www.csmonitor.com/2006/1005/p13s02-legn.html General overview of education possibilities in SL, featuring examples from Harvard, Ball State, and Bradley University
Learning Circuits Blog. "Second Life is Not a Teaching Tool." http://learningcircuits.blogspot.com/2006/11/second-life-is-not-teaching-tool.html Cause we can all use a counterpoint every once in awhile.
Levine, Carrie. "Schools, Libraries, Finding Second Life in Second Life" Charlotte Observer Online http://www.charlotte.com/mld/charlotte/news/16668269.htm Contains brief history of SL and focuses on the Public Library of Charlotte & Mecklenburg Countys' virtual island.
McGolerick, Elizabeth Weiss. "Online Degrees. Second Life University" http://encarta.msn.com/encnet/Departments/eLearning/?article=SecondLife Article on MSN Encarta with a lot of quotes from various people in the fields of education and virtual technologies. Good focus on distance learning and also noteworthy for a rational discussion of the world's pitfalls.
Mitch Kapor on the Power of Second Life. 3PointD.com http://www.3pointd.com/20060820/mitch-kapor-on-the-power-of-second-life/ Quite lengthy but informative article that quotes heavily from Kapor's speech at the Second Life Community Convention. Contains information on the early history and start-up of Linden Labs and discussions about innovation and "disruptive technologies."
Olsen, Stefanie. "Universities Register for Online Future." CNET News http://news.com.com/2100-1032_3-6157088.html?part=rss&tag=2547-1_3-0-20&subj=news Focuses on how the California State University School system is planning to utilize SL and features quotes from chancellor Charles Reed, UCLA's Jane Kagon, and others.
Rabble Podcast Network http://www.rabble.ca/rpn/podcast.php?id=wos Hosted by Wayne MacPhail, this podcast interviews a number of eduators and activists about how their Second Life has affected their first one.
Reuters, Adam (Adam Pasick). "Prof Gets Funding for Virtual Shakespeare World." SL News Center http://secondlife.reuters.com/stories/2006/10/18/prof-gets-funding-for-virtual-shakespeare-world/ Covers Indiana University Professor Edward Castronova's plan for constructing an SL island where people can encounter and interact with Shakespeare's texts and ideas. He will also use the land to conduct experiments for testing economic theories.
Second Life. SL Education Page http://secondlife.com/education This page features general information on education possibilities in SL. It also includes land prices, mailing list info, and opportunities for schools and universities.
Tebbutt, David. "Is Second Life a Brave New World?" IT Week Online http://www.itweek.co.uk/information-world-review/features/2184795/second-life-brave-worlds
Terdiman, Daniel. "Second Life Teaches Life Lessons." WIRED online http://www.wired.com/news/games/0,2101,67142,00.html Focuses on organizations using SL for purposes such as teaching social skills to abused children and providing stigma-free social interactions for people with cerebral palsy.
Wagner, James Au. "The School of Second Life." Edutopia. More general introduction material but does feature some nice pull quotes from members of Global Kids and Kids Connect.
Walker, Jim. "Double the Pleasure, Double the Fun? Second Life is Changing How People Interact Online." InTake Weekly. Indianapolis http://www.intakeweekly.com/articles/8/026252-4708-160.html
An article focused mainly on a basic overview of SL, but notable for its section on Sarah Robbins's class at Ball State University. Includes short mention of class activities and student discussions. Wong, Grace. “Educators Explore Second Life Online” CNN Online http://www.cnn.com/2006/TECH/11/13/second.life.university/index.html
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