|
Useful Links:
Based on a
template structure designed by Global Kids, Inc.

Professional
Development Curriculum Description
Overview
The Second Life
Professional Development curriculum seeks to present both basic and more
advanced Second Life skills in both collaborative (synchronous) and
individual (asynchronous) frameworks, allowing the learner the best of
both constructivist collaboration and individualized
anytime/anywhere learning. Learning activities may be instructor led,
and/or completed as self-taught units.
Designed to most
efficiently use the amount of time needed to gain proficiency with Second
Life skills, the curriculum covers major interface functions and Second
Life tools in a systematic and comprehensive manner. All specified
objects and resources needed to complete learning activities are provided
for the learner.
The first
iteration of the curriculum will focus on the skill-building needs of
student learners, both those in traditional class settings as well as
those in home-school and more informal learning environments. Learners
will gain a comprehensive understanding of the Second Life interface and
toolset, experience hands-on practice of all skills covered, and
demonstrate skill mastery in the context of memorable, high interest
assessment tasks.
A subsequent
version of the curriculum will be adapted to address the unique needs and
time constraints of educators, incorporating appropriate pedagogical
justifications and effective, dynamic examples of subject-specific
Multi-User Learning Environments (MULEs) that have been developed using
the Second Life platform and others. In addition to mastering basic
skills, educators will be prepared to design and develop resources
relevant and applicable to their own instructional needs.
Back to top
Curriculum
Structure
The curriculum is
structured as a series of sequential Levels, each to be completed
in its entirety before progressing. Each level is composed of a series of
Modules, each of which contain a number of Missions. Each
mission contains one or two learning objectives, instruction, and
opportunities for student practice. Each module contains a deliverable
task for assessment. The end of each module also includes a group
activity or deliverable that demonstrates mastery of the overall module
instructional goals, for use when the curriculum is used in a group
setting. The deliverable task, when possible, will engage the learner in
global issues.
For example, a
sample basic level might look something like this:
Level 5 – Basic
Movement Skills
Module A – Basic Gestures
Mission 1: Simple gestures
Mission 2: Additional ways to access/activate
gestures
Mission 3: Modifying an existing gesture
Mission 4: Making a new gesture
Activity: Performing a gesture
sequenced poem or rap about a global issue that concerns you using custom
gestures w/chat.
Module
B – Basic Animations
Mission 1: Simple animations
Mission 2: Stop all animations
Mission 3: Additional ways to access/activate
animations
Mission 4: Putting an animation into an object
Module B Activity: Create a custom
animation that represents the presence or absence of one of the following
words: “justice” or “peace.” Blog a snapshot and explain.
While introductory
and basic skill levels are designed to be completed sequentially,
intermediate and advanced skill levels may, to some extent, be completed
at the learner’s discretion, allowing learners the opportunity to
specialize in specific skills, such as building or scripting, without
completing parallel levels in other skill areas, such as texturing or machinima.
The curriculum
will include instruction on all major features of the Second Life
platform, including, but not limited to Basic Orientation, Personalization
of Avatar, Clothing, Social Interaction and Communication, Interface Use
and Customization, Inventory Management, Permissions, Building, Texturing,
Scripting, Media (photo, video, audio), Movement, Land Management,
Environmental Design and Additional Information Sources.
All instruction is
designed to give the learner a comprehensive and practical mastery
of the Second Life learning platform.
Back to top |